hzyhhzy Board-game AI archive
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Board-game AI catalog

All games and resources

Fifty entries in one download-oriented ledger: latest packages, source branches, datasets or models, and a concise game conclusion where one is available.

50 entries

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Fifty board-game AI records: releases, source code, datasets or models, and concise game conclusions
Game / project Latest release / download Source code Dataset / model Conclusion
Go training line

Game conclusions are listed under the individual variants.

3D Go / Lizzie3D

Whole-board seki is common in 3D Go, and balanced komi appears to be around 1.

Capture Go

No clear result yet.

Kill-all Go

No clear result yet.

Hex Go

No clear result yet.

No-adjacent move Go

No clear result yet.

Hex Capture Go

No clear result yet.

Weighted-area Go

No clear result yet.

Reverse capture

No clear result yet.

Four points per capture

No clear result yet.

No legal move loses

No clear result yet.

aliveWin

Black can usually make a living connected group.

KataGomo

Game conclusions are listed separately for each ruleset.

Gomoku NNUE

This is an inference-architecture experiment rather than a separate ruleset.

Caro

No clear result yet.

Pente

Pente is highly likely to be a first-player win; my current winning line takes 35 moves, and the pie rule still does not balance the game.

3D Connect-N / Lizzie3D

In 3D Connect6, Black wins about 70% of current self-play games; Connect7 and axis-only Connect5 look drawish.

Banned-point Gomoku

No clear result yet.

Endpoint-five Gomoku

No clear result yet.

Double-line Gomoku

No clear result yet.

Mo Qi

No clear result yet.

Five-line counting

No clear result yet.

Capture Gomoku

No clear result yet.

Arithmetic-progression six

No clear result yet.

Orthogonal connect four

With only horizontal and vertical fours counting, the first player has a simple win, although some openings remain nontrivial.

KataHex

No clear result yet.

KataConnect6

Black is highly likely to win Connect6: on 19×19 the win can probably be kept within 109 stones (55 moves), and on 25×25 within 89 stones (45 moves).

KataAtaxx

On 7×7, the first player wins about 57% of current self-play games.

Connect Four AI

My current outcome matrix covers boards up to 20×20, with a few borderline entries still uncertain.

Animal Chess AI

Standard Animal Chess is overwhelmingly drawish, with more than 99% draws in self-play.

Chinese Checkers AI

Chinese Checkers appears to be very close to a draw.

Mathematical-game experiments

Conclusions are listed separately for each mathematical game.

NoGo

The first player wins about 87% on 9×9 and 73% on 13×13.

Amazons

On 10×10 Amazons, the first player wins about 70% of current self-play games.

Breakthrough

In standard Breakthrough, the first player wins about 94% on 8×8 and 59% on 10×10.

Reversi

No clear result yet.

Ultimate Tic-tac-toe

Without the tiebreaker, first/second/draw is 21%/2%/77%; with it, the split becomes 78%/4%/18%.

Score Four

I suspect that Score Four and odd N≥5 are first-player wins, while even N are second-player wins.

Dots and Boxes

No clear result yet.

Quoridor

No clear result yet.

Surakarta

No clear result yet.

Clobber

No clear result yet.

Anti-connect five / four / three

No clear result yet.

Zhen Qi

Sizes up to 6 are likely draws; Black is likely to win 8×8 in about 41 moves and 10×10 in about 35 moves.

Xing Qi

No clear result yet.

King's Move Connect 4

No clear result yet.

Nijie's AntiGomoku

No clear result yet.

StarsZone

No clear result yet.

Xiangqi

No clear result yet.

Chess

No clear result yet.